Sketch It Framework

🔹 How our framework emerged

In game development, everything starts with a prototype. But to work with investors or publishers, you need more than just a quick prototype — it has to look and feel like a real product from day one.

We faced this challenge and started to systematize our work: each new mechanic was shaped into a standalone component. Over time, this naturally evolved into a micro-component framework.

Today, we already have core modules “out of the box” (Idle, Merge, loading system, content manager, etc.). The MVVM architecture makes it easy to replace visuals quickly, while in new projects we focus only on the core gameplay loop.

This approach gives us two key benefits:

1️⃣ we can effectively distribute tasks among freelancers by assigning them isolated components,

2️⃣ we speed up prototype development while keeping quality under control.

⚡ As a result, we spend less time on repetitive code and test new game ideas faster — with prototypes that already look close to a market-ready product.

XoXo: Faction Wars!

Hello friend!
Happy to announce that we have released a new game!
This is the familiar game of Tic-tac-toe, but with completely new mechanics!
No more boring draws!
And that’s not all!
We know that playing with your phone is not so fun, so we created the opportunity to play tic-tac-toe in a fantasy world of confrontation between two world factions of Ice and Fire!

When you start the game, you choose which faction you will fight for. And all of your battles in the clash of factions, will be counted in the common piggy bank of victories of your clan!
You can become a legendary hero of your clan!
The world ranking is waiting for you!

28 nights

Friends, we are happy to announce that we are releasing a new game “28 Nights. Survival.”

The story of the game tells us how Dave gets into a mystical forest and has to live in it for 28 nights until he is rescued.
When creating this game the authors were inspired by such games as “Heroes of Sword and Magic 3”, “Rimworld” and also “X-COM”.

We tried to create experimental game mechanics for mobile games.
We thought about and experimented with turn-based strategy mechanics.

See you soon!

Cardis

Our cats will be created in “Cardise”, and inside it there will be a mechanism that is known to everyone, but you will find out in 2 weeks. Feel free to leave your guesses. #indiegames #indiedev #sadcat

New Game “Memo: Puzzle Cards”

We are happy to announce that we have finished work on our new game “Memo: Puzzle Cards”.
The main idea of ​​the game is to search for paired cards among the cards on the game board.
The difficulty of the game can be adjusted very freely, you can adjust the number of cards on the game board, how many cards you need to collect in one game session, how long you can remember the location of the cards.
Card design can be configured very flexibly, which will allow you to use different target audiences. The classic design will engage an older audience who are interested in training their memory on a greater difficulty. A fun design will engage an earlier audience who will have fun looking for pairs of fun pictures while the child is on a plane or while the parents are busy in a meeting.

We consider the target audience to be:

  • adults over 40 who would like to train their memory
  • children who will find it interesting and fun to look for paired cards

The game is being launched into internal testing.
After passing all the checks, the game will be available to everyone.
Thank you! All the best!